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Devlog
Submission to Themed Horror Game Jam #3
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Devlog
Submitted!
December 20, 2021
by
jpspadaro
#release
It’s finally submitted! Part of it is that I’ve lost some momentum. It is a “complete” game, playable to the end, but I’d like to expand it some more eventually. I wanted to make sure I got...
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Hell with it...skipping an alpha.
December 05, 2021
by
jpspadaro
Maybe it’s the pace things seems to be moving when I can work on this, but I think I’m going to skip the alpha release. It’ll be better served with just releasing the final eventually...
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Probably no alpha tonight.
November 29, 2021
by
jpspadaro
Kinda hit a temporary road black when it comes to enemies. Not a big problem, I just need to think it through a bit...
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Almost a workable alpha release...
November 28, 2021
by
jpspadaro
Tomorrow is the last day before I release an alpha…after that I’ll be adding content before submission to the game jam, but it will be a lot more incremental. I’d anticipate a beta release mid-D...
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Inventory Working
November 26, 2021
by
jpspadaro
#Announcement
I just finished up something reminiscent of a functional inventory system. The plan is to have something like a functional alpha by the end of the weekend. Moving nodes around in Godot is trickier tha...
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Moving Forward
November 24, 2021
by
jpspadaro
Work continues to move forward. I’ve added a second area, music, and am starting to poke at a real inventory system. As far as running starts are concerned, I think I’m doing well. I think invento...
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Getting Started...
November 21, 2021
by
jpspadaro
#Announcement
Today I’m starting to get a basic framework in place for future development. I meant to do this yesterday, but my COVID booster shot had other plans. The plan is to get basic mechanics in place over...
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